The XP system thief was at E3 during a demo which gave Garrett 40 points for firing an arrow into a guard's head. Game director Nic Cantin explained Eidos Montreal's motives behind the system and why it didn't make the cut in an official Q&A.
"At first, we wanted to outline the progression of the player with XP, but it was reducing our motivation to steal," Cantin said. "The main goal of a thief should be to gain loot. Garrett is already the Master Thief, so we saw no need to have XP as a core mechanic."
"Fans might be surprised how often the devs go to the forum to see how things are perceived in the 'real world,'" Lead level designer Daniel Windfeld Schmid said. "This feedback is extremely valuable to us, so as you can imagine, the consistent reaction to the XP system was something that indicated we needed to revisit some design decisions."
So there you go dev's do listen to us. keep it up its sometimes good that this happen.
Keep on gaming
-Eric Higgins
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