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Welcome to the cork gaming podcast, we are 3 friends who love to play and chat about games. With this blog and the podcast we hope to bring gaming news with some fun and laughs.

Monday, 3 February 2014

Everybody's Gone To The Rapture unlikely to release in 2014

The Chinese Room, developer of PlayStation 4 title Everybody's Gone To The Rapture, has hinted the game will not release in 2014.

Posting on Twitter, the developer responded to a fan query asking if it was "unreasonable to hope for a 2014 release" by saying it was "unrealistic".

The developer previously tweeted that it was "close to finishing the first draft of the script" and added that "non-linearity is tough but fun".



The Chinese Room has previosly gotten a lot of success from Dear Esther, a Half-Life 2 mod that placed emphasis on exploring the game world and experiencing its story through narration and text documents.

Its next project, Everybody's Gone to the Rapture, is powered by CryEngine 3 and is a first-person open-world game set in Shropshire. It takes place in the final hour before the end of the world. Creative director Dan Pinchbeck says it seeks to explore how people in small rural town would react to an apocalypse.

"So we had this idea of going, 'Actually, if the world ended in a little village in Shropshire, it'd be inconvenient'", he said.

Players are given 60 minutes to explore and interact with as much as possible, but the scale of the world prevents players from seeing everything in a single play session.

"If you wanted to go diagonally from one corner to the other, it'd probably take you around 20 minutes," Pinchbeck said. So you'll need multiple play-throughs to see everything, and it thus designed for replayability.

The game stars six people, described as "almost kind of memory traces of people that were there".

"How we represent them, and whether we do full-on character builds or whether we do something more symbolic, we're still kind of chewing around with," he added.

"We're looking at making it much more physically interactive [than Dear Esther], so you can manipulate objects, you can open and close doors," Pinchbeck said. "[And] without it being too much like easter egg rewards, the game will reward you for exploring and interacting. So there are places which are not obvious to get to, and you have to do things in order to get to them."